Omerta Syndicate Code of Conduct
This document must be read by all recruits
before they can be accepted as a member of Omerta Syndicate. Failure to abide by
these regulations will result in strict disciplinary measures or expulsion from
the corporation. These rules apply to all members, including the directorate and
CEO. While by no means a legal document, Syndicate employees should treat it
with such seriousness.
The Ten Commandments of Personal Conduct
I. You will not smacktalk in any public channel, including local. The official EVE Online forums also fall under the definition of public channel, as do any other corporate, alliance, or EVE Online related forums you may post on. Should you run into a roleplayed situation, in-character ramblings are considered very different and we expect everyone to know the difference between player smacktalk and character smacktalk.
III. Only the directorate or a specially sanctioned press officer will be allowed to make official corporate statements on the EVE Online forums.
IV. You will not threaten or harass any players of the game, including enemies, friends, corpmates, ISD, et. al. Always show respect, even in times of disagreement.
V. You will not break any agreements or contracts you make. This includes ransoms, escrows, obligations to other players, and the like.
VI. You will not intentionally mislead or deceive the game’s players, especially members of the corporation. Doing so in wartime will result in immediate expulsion. In addition, you will not scam the contracts system, nor use cargo cans to promote aggression. Use of any exploit is prohibited.
VII. You will post all killmails and lossmails within one day of receiving them, however, the sooner they're posted the better in order to prevent the loss of mails by deletion or bugs. There are two exceptions: lossmails where NPCs or sentry guns killed you without player involvement and pod suicide. Please keep your CONCORD mails in your inbox for at least 2 weeks before deletion.
VIII. You will ask for a lossmail from your attacker should the system be bugged. Forging of killmails is only allowed if the mail is bugged and your victim does not send you his or her lossmail. Ask politely and thank him for the fight. Anyone caught forging killmails under any other circumstances will be subject to action appropriate to the issue, in some cases this may mean expulsion.
IX. Members will be present at all corp ops if online and available, unless there is sufficient reason for the person to be doing something else. You will follow all orders given to you by fleet command.
X. All participants will logon to Teamspeak for at least the duration of the operation. You will be expected to clear comms when told to do so. Disregard for this rule may result in podding at the fleet commander’s discretion.
Rules of Engagement
I. Omerta Syndicate runs on a NBSI (Not Blue, Shoot It) policy in 0.0 systems, and a NRDS (Not Red, Don’t Shoot) policy in low security systems except the Aridia region, which is NBSI.
II. Members are allowed to shoot anyone tagged -10 corp standing in low security systems, as well as pirates with a -5.0 security rating or lower. If a pirate camp is spotted and is not flagged, you may defend yourself with preemptive action. Players take up all responsibility for security status lost when engaging targets that are not flagged. In addition, we expect everyone’s security status to be at least -1.9 at all times.
III. Ransoming is permissible but not necessarily encouraged. You must not ransom war targets.
IV. Accidental destruction of a friendly ship will be compensated by the attacker. You will reimburse all modules and items lost in the blast as well.
V. You will not log off to save your pod from destruction. Logging off at a safespot when the aggression timer has expired is permitted.
VI. You will not use login traps.
I. You agree to read the internal forums and corpmail on a regular basis. Basic orders will come through corpmail but necessary details will be posted on the internal boards.
II. Any orders given to you by a superior must be followed within the timeframe given.
III. If a player is to be absent for more than a week, or is to be gone during a major operation, they must indicate so on the internal forums in the relevant thread, not via corpmail.
IV. All members are allowed to start gangs and fleets, except during corp and alliance-wide operations.
I. All items placed in the Refinery, Ammunition, and Ships and Modules hangars are for the taking. We ask that members take no more than they need.
II. You may not withdraw items from the hangars for resale.
III. Corporate resale or reprocessing of hangar goods may only be done by a director, or with a director’s consent.
IV. Any items placed in the hangars will be repackaged and will go in the appropriate hangar. The Stack All function will be used to keep the hangars tidy at all times.
V. Any processed minerals mined during corp operations will be placed in the Production hangar.
Corporate Asset Distribution
I. PvP loot will be either distributed equally amongst all participants or dumped on Market, whichever the fleet commander prefers. However, pilots may ask for a specific module or item from the salvage for personal use and may receive it if the other participants agree. People who have lost ships in the fight have precedence and should be compensated with more loot.
II. There will be a 100% bounty tax during corp-wide operations and campaigns. The tax will be reset to 20% when the operation is over, or if it is determined that the use of jump clones for quick access to NPCing space is permissible during wartime.
III. All minerals gathered during corp mining operations will go to the corp Production hangars. Minerals harvested for personal money making are not affected.
IV. All modules in our Market hangar are available via a director for Jita sale price.
I. The “directorate” consists of the CEO, COO, and directors of the corporation.
II. The member base will have the opportunity to question (but not dismiss) the orders and internal changes affecting them. There must be ample debate for a vote to be started, but any member may choose to start a vote invalidating the change in question. For the vote to be a success, 2/3rds of the entire member base must agree to repeal the act.
III. The directorate is bound by all points of this Code just like any member. The directorate is responsible for overseeing the integrity of the corporation. Consequences will generally be more severe should a leadership figure breach the Code.